So, Jenn and I are still at odds over what breed of dog to use. This might seem trivial at first glance but it’s actually very important. When you ask a person (who likes dogs) to pick one dog breed that’s their favorite, they usually struggle. They can probably immediately list 2-3 breeds but to pick between them is hard – then a few more breeds come to mind, there’s just so many dogs. That, and taste widely varies – I’ll expand in a second.
I wanted a large dog, ideally a german shepherd. They’re protectors, they’re associated with security, they’re not a typical dog breed to show up in character-centric games, and they have eyebrows. She wanted a corgi or a pomeranian or a shiba inu.
I know, it sounds like we need couples counselling.
So when we first started off, we established early on that we wanted to create a game with a strong narrative and the opportunity for Jenn (our visual director) to work on character portraits and design – these are jobs we want in the field so what better time to gain some experience and portfolio fodder than right now?
I also wanted a dog as our main character. For me, when a player sees a dog, they perceive it as ‘innocent’. Animals aren’t associated with morals like humans are, it isn’t often when you hear of a dog committing a crime or evil act. This, added with the symbolic tropes associated with dogs (loyalty, best friend, loving) provided for powerful tools to be used when playing with player emotion.
With these criteria in mind we came to the conclusion that a narrative RPG that focused on player influenced character development was our strongest option – LET ME RUN IT DOWN FOR YOU. Continue reading “THE GREAT DOG DEVELOPMENT”→