THE GREAT DOG DEBATE

So, Jenn and I are still at odds over what breed of dog to use. This might seem trivial at first glance but it’s actually very important. When you ask a person (who likes dogs) to pick one dog breed that’s their favorite, they usually struggle. They can probably immediately list 2-3 breeds but to pick between them is hard – then a few more breeds come to mind, there’s just so many dogs. That, and taste widely varies – I’ll expand in a second.

I wanted a large dog, ideally a german shepherd. They’re protectors, they’re associated with security, they’re not a typical dog breed to show up in character-centric games, and they have eyebrows. She wanted a corgi or a pomeranian or a shiba inu.

I know, it sounds like we need couples counselling.

Continue reading “THE GREAT DOG DEBATE”

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THE GREAT DOG DEBATE

THE GREAT DOG DEVELOPMENT

Well, let’s get right into it, I guess, haha!

So when we first started off, we established early on that we wanted to create a game with a strong narrative and the opportunity for Jenn (our visual director) to work on character portraits and design – these are jobs we want in the field so what better time to gain some experience and portfolio fodder than right now?

I also wanted a dog as our main character. For me, when a player sees a dog, they perceive it as ‘innocent’. Animals aren’t associated with morals like humans are, it isn’t often when you hear of a dog committing a crime or evil act. This, added with the symbolic tropes associated with dogs (loyalty, best friend, loving) provided for powerful tools to be used when playing with player emotion.

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Does he look like he’ll break your heart. Art (c) Jennifer U

With these criteria in mind we came to the conclusion that a narrative RPG that focused on player influenced character development was our strongest option – LET ME RUN IT DOWN FOR YOU. Continue reading “THE GREAT DOG DEVELOPMENT”

THE GREAT DOG DEVELOPMENT